LIGHT
3Gen the Diamond Tiger
ATK:
800
DEF:
2000
View:
3620
Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of "Gen the Diamond Tiger" once per turn. During your Main Phase: You can Special Summon 1 "Ken the Warrior Dragon" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of "Ken the Warrior Dragon": Discard 1 card.
Gen the Diamond Tiger — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 48.5 · Deck: 54.35 · Meta: provisional
- Primary role: Combo enabler · Secondary: Recovery/Recursion
Why it scores here
Gen the Diamond Tiger scores mid-range. Its Main Phase effect puts Ken the Warrior Dragon onto the opponent's field, which gives the opponent a body, and its end-of-Battle-Phase bounce returns it to hand for reuse. It is in all 400 sampled decks, but there are no combo or guide records to show what the line converts into, so conversion is scored from text only. Its 800 ATK and 2000 DEF earned no points, and the high deck inclusion confirms accessibility rather than strength, so it is kept out of the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Present in 400/400 sampled decks and Ken the Warrior Dragon is a 100% partner, but the route that brings Gen itself onto the field is not spelled out in its own text (observed + inferred). |
| Combo & Conversion | 35 | The Main Phase effect converts into a Ken summon, but that Ken lands on the opponent's field and no combo examples or power index exist to measure the outcome (verified text; conversion itself inferred). |
| Resource Economy | 40 | The bounce returns the card to hand for reuse, but the Ken-summon effect costs a discard, so there is no net card advantage shown (verified). |
| Effect & Interaction | 15 | No negation, removal or hand-trap effect appears in the text (verified). |
| Material Utility | 35 | Level 3 LIGHT Warrior is a generic body, but no material-usage records exist, so usefulness as material is inferred (inferred). |
| Resilience & Flexibility | 55 | The once-per-turn bounce lets it leave the field and re-enter from hand, which gives some protection against field-based interruption (verified text; resilience value inferred). |
| Deck-Building Efficiency | 60 | Runs 2.61 copies on average with 281 of 400 decks at 3 copies, so redundant copies are fine and there is no garnet or lock restriction (observed). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 48.5, Deck ≈ 54.35, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Present in all 400 sampled decks, with 281 of them running 3 copies (observed)
- Reusable from hand through the end-of-Battle-Phase bounce (verified text)
- Ken the Warrior Dragon is a 100% partner, so the card has a consistent synergy anchor (observed)
Weaknesses
- Main Phase effect summons Ken onto the opponent's field, which gives the opponent a body (verified text)
- No interaction, negation or removal in the text (verified)
- No combo or guide evidence to show what the line converts into (data gap)
- Depends on Ken the Warrior Dragon, so it is weak alone (observed partner dependence)
Counters / choke points
- Stopping the Ken-linked line would stop the Main Phase effect (inferred; Ken's text was not supplied)
Best use
Combo enabler in the Ken the Warrior Dragon line. Decks: Dark World, Danger!, Dogmatika, Fiendsmith.
Evidence & gaps
- Verified: Main Phase: Special Summon 1 Ken the Warrior Dragon from hand or Deck to the opponent's field in Defense Position (card text); End of Battle Phase, once per turn: return this card from the field to hand (card text); If Special Summoned by Ken's effect: discard 1 card (card text); Running in 400/400 sampled decks; Ken the Warrior Dragon co-occurs in 400/400 (deck evidence); Copy distribution 1/2/3 = 38/81/281; average 2.61 (deck evidence)
- Observed: Dark World 31.5% and Danger! 27.8% of decks; 52 distinct archetypes (deck evidence); Gameplay type 7 in 89.2% of decks (deck evidence); StatisticsCard: Dark World, gameplay 4, inclusion 100%, typical copies 1 (one archetype row only)
- Inferred: Gen reaches the field through Ken's effect, since its third effect is conditional on being Special Summoned by Ken (text-based; Ken's text not supplied); The opponent-field summon is a real cost in board terms (text-based inference); Mid-range score: the card is consistently included, but its power per copy is not shown
- Data gaps: No combos supplied: combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) Ken the Warrior Dragon's own text was not supplied, so the Gen-to-Ken summon route is inferred StatisticsCard coverage is one archetype row only No rulings or top-card ranking for this card






